DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729

Published: June 25, 2025

Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing

Keywords: DirectX, DirectX 12, HLSL, GPU Programming, Graphics Pipeline, Ray Tracing, Compute Shaders, Game Development, Rendering, Optimization, Shader Development

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About This Book

As a long-time fan of Game Development, I found DirectX+HLSL/Graphics/Compute All-in-One to be practical and immediately applicable. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.As a long-time fan of Game Development, I found DirectX+HLSL/Graphics/Compute All-in-One to be practical and immediately applicable. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.As a long-time fan of Game Development, I found DirectX+HLSL/Graphics/Compute All-in-One to be practical and immediately applicable. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.

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Customer Reviews

Morgan Davis
Morgan Davis
Book Enthusiast from New York
Rating: ★★★☆☆

For beginners in Game Development, this book provides innovative and thought-provoking. The case studies on Graphics Pipeline added tremendous value. This is a must-read for professionals in Programming.

Reviewed on March 9, 2025

Alex Garcia
Alex Garcia
Reviewer from New York
Rating: ★★★★☆

The author's approach to DirectX in DirectX+HLSL/Graphics/Compute All-in-One is innovative and thought-provoking. The chapters on DirectX 12 were particularly enlightening. This is a must-read for professionals in Programming.

Reviewed on May 28, 2025

Jordan Brown
Jordan Brown
Reviewer from Chicago
Rating: ★★★★★

As a long-time fan of Game Development, I found DirectX+HLSL/Graphics/Compute All-in-One to be practical and immediately applicable. The chapters on DirectX 12 were particularly enlightening. I would highly recommend this book to anyone interested in Game Development.

Reviewed on April 11, 2025

Jordan Garcia
Jordan Garcia
Literary Analyst from Berlin
Rating: ★★★☆☆

The author's approach to DirectX in DirectX+HLSL/Graphics/Compute All-in-One is exceptionally well-researched and comprehensive. I especially appreciated the sections dealing with HLSL. Beginners and experts alike will find value in this comprehensive guide.

Reviewed on November 6, 2025

Morgan Garcia
Morgan Garcia
Professor from Toronto
Rating: ★★★★★

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is practical and immediately applicable. The case studies on Graphics Pipeline added tremendous value. It's rare to find a book that covers so much ground so effectively.

Reviewed on November 22, 2025

Jordan Davis
Jordan Davis
Critic from Toronto
Rating: ★★★★★

From the perspective of a Software Development professional, this book offers innovative and thought-provoking. The case studies on Graphics Pipeline added tremendous value. It's rare to find a book that covers so much ground so effectively.

Reviewed on March 13, 2025

Morgan Johnson
Morgan Johnson
Editor from Chicago
Rating: ★★★☆☆

For beginners in Game Development, this book provides a perfect balance of theory and practice. The real-world applications of GPU Programming were eye-opening. After reading this, I've already recommended it to several colleagues.

Reviewed on January 12, 2026

Alex Garcia
Alex Garcia
Reviewer from Toronto
Rating: ★★★★☆

From the perspective of a Software Development professional, this book offers exceptionally well-researched and comprehensive. I especially appreciated the sections dealing with HLSL. I would highly recommend this book to anyone interested in Game Development.

Reviewed on November 12, 2025

Alex Miller
Alex Miller
Professor from New York
Rating: ★★★★★

For beginners in Game Development, this book provides innovative and thought-provoking. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.

Reviewed on May 10, 2025

Riley Garcia
Riley Garcia
Reviewer from Sydney
Rating: ★★★★★

The author's approach to DirectX in DirectX+HLSL/Graphics/Compute All-in-One is a perfect balance of theory and practice. The case studies on Graphics Pipeline added tremendous value. I would highly recommend this book to anyone interested in Game Development.

Reviewed on September 8, 2025

Jamie Smith
Jamie Smith
Literary Analyst from Sydney
Rating: ★★★★☆

From the perspective of a Software Development professional, this book offers exceptionally well-researched and comprehensive. The practical exercises for DirectX were incredibly useful. Beginners and experts alike will find value in this comprehensive guide.

Reviewed on June 15, 2025

Jordan Miller
Jordan Miller
Critic from Berlin
Rating: ★★★★☆

As a long-time fan of Game Development, I found DirectX+HLSL/Graphics/Compute All-in-One to be deeply insightful with real-world examples. The chapters on DirectX 12 were particularly enlightening. I would highly recommend this book to anyone interested in Game Development.

Reviewed on April 26, 2025